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Project
Xiaspora is a 2D Space Trading MMORPG for Windows based on pdiaspora source files. Project
Xiaspora is a High quality, multi-player internet based game. Graphics
are good, and game mechanics solid. Create your character or characters,
buy a ship, outfit it with weapons, missiles, and equipment. Buy,
transport and sell cargo at over a dozen planets in different zones of
play.
Forge alliances, create guilds and wage wars with or against your fellow
players. A definite must have for the online strategy game enthusiast.
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The Story:
Civilization as we know it has ended. You are a clone. The central
banks of the known universe have funded your creation and you have been
credited with what you need to lift off. If you are an experiment, we do
not know, all we do know is that this universe is not completely
inhabited with your kind and you have been given what you need to start
your exploration.
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In this confusion we can tell you that many others like yourself have
been created and have begun trying to accumulate full control over the
universe. While many simply trade peacefully, and go about their daily
lives, some seek to destroy and pirate for sheer enjoyment. Out there
you will find many guilds to suit your needs. There is a balance of good
and evil and neither have proved to rightfully keep full control.
Custom Ship Setups:
Your ship is your life, and out there the last thing keeping you from
completing your mission is the equipment you choose to get you there. In
Xiaspora you can have multiple upgrades for your ship, and wide
selections of weapons. Different weapons have different special
attributes which work best in different situations, the right
combination can be the difference from winning the war or being
destroyed in midspace.
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Space Trading and Combat:
In Xiaspora you will be stuck in a vast expansion of planets and
enemies. There will always be room to choose to be the peaceful goods
trader but at the same time others may choose to pirate the universe.
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Planetary Control:
All planets in the universe have the ability to be taken over by guilds.
A taken planet will product revenue for the guild in the form of taxes.
Most reputable guilds will own satellites over the planets for control
and defensive purposes. Be weary of guilds who own too many planets as
their power can become unmanageable, and good will can easily be
corrupted.
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